# Ctrl + F => Full Screen


# Goal of the Game

- The primarily goal of Rooms is to exit from the Rooms mansion, by moving rooms and using objects properly. 
The secondary goal of Rooms is to collect every part of the final puzzle and getting good score, by arranging every room's position to make an entire image.

# GamePlay

* Moving Rooms

- Every room's background is part of whole image of the stage. The linked background is a hint, which let player know where each room should be placed.

- Unlike sliding puzzle, you can only move the room where the character is in. This rule makes player to consider both the position of character and rooms.


* Using Objects & Items

- In addition to moving rooms, using right object and items at right time is another consideration.

- Objects and Items make it possible to go where you can't go.


* Collecting Puzzles

- By the end of a stage, every room in the right place becomes a piece of the final puzzle. 

- Collecting Puzzles gives a player fun of collection.


* Evaluation & Time Bonus

- To get high score, put every room in the right position with the minimum movement of rooms in a short period of time.

- The hour hand of a clock indicates time you've spent in current stage.

When the hour hand goes round, the bell rings. If you want to get a Time Bonus, finish the stage before the bell rings again.

- You'll be given maximum Time Bonus when you finish the stage before the bell rings for the first time.


# Rooms...

- was developed by Dept. of Film, TV and Multimedia, SungKyunKwan university, Seoul, Korea.
	* Game Credit
	  - Kim Jonghwa (Game Design, Level Design, Programming)
	  - Lee Yunjin (Art Design)
	  - Lee Sookyung (Art Design)
	  - Park Soobin (Art Design)
	  - Kim Jihyun (Photography)


# Contact to...

- AmbitiousK@Gmail.com (Kim Jonghwa)
		or
- www.HandMadeGame.com


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	   All Rights Reserved